Stat Information
Primary Stats
- STR - boosts melee damage
- DEX - increases chance of physical attacks hitting / boosts ranged damage
- AGI - increases chance of dodging attacks / boosts hiding
- INT - increases conjuration-based magical attack damage / more MP at rest for mages
- WIS - increases restoration-based magical attack damage / more MP at rest for healers / boosts perception
- WIL - increase chance of mitigating damage from spells
- CON - increase resist to physical stun / more HP at rest
- CHA - decrease shop prices and other gold-based costs
- LUK - increase chance of finding rare items / critical hit chance
Secondary Stats
Vitals
- HP - increases HP
- HP Regen - increases HP regen (every 5 sec)
- MP - increase MP/Stealth/Rage
- MP Regen - increases MP regen (every 5 sec) (not for warrior/thief)
- Move - increase your move distance (max 4)
- Action Speed - increase the number of actions you can take per round
- XP Bonus Percent - increase your XP gain
- Skill Bonus Percent - increase your skill gain
Physical Combat
- Weapon Damage Rolls - increase weapon variance damage
- Weapon Armor Class - increase chance of blocking physical attacks
- Armor Class - increase your chance of blocking physical attacks
- Accuracy - increase your chance of physical hits connecting
- Defense - boost all of your defensive rolls in combat
- Offense - boost all of your offensive rolsl in combat
Stealth
- Stealth - decrease your chance of being seen by nearby creatures
- Perception - increase your chance of seeing stealthy creatures
Damage Boost
- Physical Boost Percent - boost all physical damage by a %
- Magical Boost Percent - boost all magical damage by a %
- Healing Percent - boost all outgoing healing by a %
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Boost Percent - boost all damage by a % - Spell Critical Percent - increase your chance of a spell doing critical damage
Damage Reflect / Mitigation
- Physical Reflect - reflect physical damage when attacked
- Magical Reflect - reflect magical damage when attacked
- Spell Reflect Chance - increase chance of reflecting spells back to their caster
- Mitigation - sliding scale damage mitigation (max 75); if your level is lower than the attacker you take more damage and if your level is higher than the attacker you take less damage
- Magical Resist - resist magical damage
- Physical Resist - resist physical damage
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Resist - resist damage
### Miscellaneous
- Threat Multiplier - increase the amount of threat generated by a %
- Damage Factor - increase the amount of damage you do; this stat is a multiplier and is used commonly to balance creatures by setting it to a multiplier like 0.2 (for 20% damage)
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Bonus - increase your by an amount
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